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      <h1>SHIELDS</h1>
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Shields basicaly protect you from magical or physical damage.
Some shields give you bonuses or penalties for your Hp, Sap, Stamina and/or Focus stats when they are borne in your left hand. <br>
<h4>Basics</h4>
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<a href="">Origin</a> : The origin of this item. <br>
<a href="">Quality</a> : The quality of this shield. The higher the quality, the more protection the shield will offers. <br>
<a href="">Weight</a> : The weight of this item. If the total weight is too high, your movement speed may be slowed. <br>
<a href="">Bulk</a> : How much space the item takes in your inventory. Space in each inventory is limited meaning that bulky itms cannot be carried in large numbers.<br>
<a href="">Hit Points</a> : The hit points of this item. This value will degrade with use. When it reaches 0, the item is destroyed.<br>
<a href="">Skill</a> : The skill this item requires. <br>
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<h4>Shield related</h4>
<a href="">Category</a> : category of shields are Small and Large. <br>
<a href="">Dodge Skill Modifier</a> : when you bear a shield, your dodge
skill may be lowered.<br>
<a href="">Parry Skill Modifier</a> : when you bear a shield, your parry
skill may change.<br>
<a href="">Action Malus</a> : The penalty this shield adds to the <a href="interf_identity.html">Total Malus</a>.<br>
<a href="">Protection</a> : The damage inflicted by each hit you receive is reduced by this factor, maximized by :<br>
<a href="">Max vs Slash</a> : max hit points substracted for a 'slashing damage' impact. <br>
<a href="">Max vs Pierce</a> : max hit points substracted for a 'piercing damage' impact. <br>
<a href="">Max vs Blunt</a> : max hit points substracted for a 'blunt damage' impact. <br>
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